module Base{
    
    sound WeaponPartInsertSound{
        category = UI,
        clip
        {
            file = media/sound/EquipSound/uin_select_gunsmith_attach_ammo_full_v1.wav, is3D
        }
        clip
        {
            file = media/sound/EquipSound/uin_select_gunsmith_attach_barrel_hfx_v1.wav, is3D
        }
        clip
        {
            file = media/sound/EquipSound/uin_select_gunsmith_attach_grip_full_v1.wav, is3D
        }
        clip
        {
            file = media/sound/EquipSound/uin_select_gunsmith_attach_magazine_full_v1.wav, is3D
        }
        clip
        {
            file = media/sound/EquipSound/uin_select_gunsmith_attach_laser_full_v1.wav, is3D
        }
        clip
        {
            file = media/sound/EquipSound/uin_select_gunsmith_attach_muzzle_full_v1.wav, is3D
        }
        clip
        {
            file = media/sound/EquipSound/uin_select_gunsmith_attach_optic_full_v1.wav, is3D
        }
        
        clip
        {
            file = media/sound/EquipSound/uin_select_gunsmith_attach_receiver_hfx_v1.wav, is3D
        }
        clip
        {
            file = media/sound/EquipSound/uin_select_gunsmith_attach_stock_hfx_v1.wav, is3D
        }
        clip
        {
            file = media/sound/EquipSound/uin_select_gunsmith_attach_underbarrel_full_v1.wav, is3D
        }
    }
    
}